14 for (
int i = 0; i < 3; i++) {
15 for (
int j = 0; j < 3; j++) {
22 int x = move->
get_x();
23 int y = move->
get_y();
26 if (x < 0 || x >= 3 || y < 0 || y >= 3) {
27 cout <<
"Invalid position! Use 0-2.\n";
31 if (
board[x][y] !=
' ') {
32 cout <<
"Cell already occupied!\n";
45 for (
int i = 0; i < 3; i++) {
46 if (
board[i][0] == symbol &&
board[i][1] == symbol &&
board[i][2] == symbol)
51 for (
int j = 0; j < 3; j++) {
52 if (
board[0][j] == symbol &&
board[1][j] == symbol &&
board[2][j] == symbol)
57 if (
board[0][0] == symbol &&
board[1][1] == symbol &&
board[2][2] == symbol)
59 if (
board[0][2] == symbol &&
board[1][1] == symbol &&
board[2][0] == symbol)
95 XO_UI() :
UI(
"Welcome to Tic-Tac-Toe (XO)!", 3) {}
101 <<
"), enter your move (row and column 0-2): ";
108 cout << player->
get_name() <<
" chooses position (" << x <<
", " << y <<
")\n";
PlayerType
Represents the type of player in the game.
Definition BoardGame_Classes.h:24
@ HUMAN
A human player.
Definition BoardGame_Classes.h:25
@ COMPUTER
A computer-controlled player.
Definition BoardGame_Classes.h:26
int n_moves
Definition BoardGame_Classes.h:45
Board(int rows, int columns)
Definition BoardGame_Classes.h:51
vector< vector< char > > board
Definition BoardGame_Classes.h:44
Represents a single move in a board game.
Definition BoardGame_Classes.h:100
T get_symbol() const
Get the move symbol.
Definition BoardGame_Classes.h:116
int get_y() const
Get column index.
Definition BoardGame_Classes.h:113
int get_x() const
Get row index.
Definition BoardGame_Classes.h:110
Base template for all players (human or AI).
Definition BoardGame_Classes.h:126
char symbol
Definition BoardGame_Classes.h:130
PlayerType get_type() const
Get player type (e.g., 'H' or 'C').
Definition BoardGame_Classes.h:147
Player(string n, char s, PlayerType t)
Definition BoardGame_Classes.h:137
string get_name() const
Get the player's name.
Definition BoardGame_Classes.h:144
string name
Definition BoardGame_Classes.h:128
T get_symbol() const
Get the player's symbol.
Definition BoardGame_Classes.h:150
UI(string message, int cell_display_width)
Definition BoardGame_Classes.h:196
bool is_win(Player< char > *player) override
Check if a player has won.
Definition XO.h:41
bool is_draw(Player< char > *player) override
Check if the game ended in a draw.
Definition XO.h:69
bool game_is_over(Player< char > *player) override
Check if the game is over.
Definition XO.h:73
bool is_lose(Player< char > *player) override
Check if a player has lost.
Definition XO.h:65
XO_Board()
Definition XO.h:13
bool update_board(Move< char > *move) override
Update the board with a new move.
Definition XO.h:21
XO_Player(string name, char symbol)
Definition XO.h:81
XO_Random_Player(char symbol)
Definition XO.h:87
Move< char > * get_move(Player< char > *player) override
Ask the user (or AI) to make a move.
Definition XO.h:97
XO_UI()
Definition XO.h:95