13 int count_three_in_row(
char symbol) {
17 for (
int i = 0; i < 5; i++) {
18 for (
int j = 0; j < 3; j++) {
19 if (
board[i][j] == symbol &&
board[i][j + 1] == symbol &&
board[i][j + 2] == symbol)
25 for (
int j = 0; j < 5; j++) {
26 for (
int i = 0; i < 3; i++) {
27 if (
board[i][j] == symbol &&
board[i + 1][j] == symbol &&
board[i + 2][j] == symbol)
33 for (
int i = 0; i < 3; i++) {
34 for (
int j = 0; j < 3; j++) {
35 if (
board[i][j] == symbol &&
board[i + 1][j + 1] == symbol &&
board[i + 2][j + 2] == symbol)
40 for (
int i = 0; i < 3; i++) {
41 for (
int j = 2; j < 5; j++) {
42 if (
board[i][j] == symbol &&
board[i + 1][j - 1] == symbol &&
board[i + 2][j - 2] == symbol)
52 for (
int i = 0; i < 5; i++) {
53 for (
int j = 0; j < 5; j++) {
60 int x = move->
get_x();
61 int y = move->
get_y();
64 if (x < 0 || x >= 5 || y < 0 || y >= 5) {
65 cout <<
"Invalid position! Use 0-4.\n";
69 if (
board[x][y] !=
' ') {
70 cout <<
"Cell already occupied!\n";
83 char opponent_symbol = (player_symbol ==
'X') ?
'O' :
'X';
85 int player_score = count_three_in_row(player_symbol);
86 int opponent_score = count_three_in_row(opponent_symbol);
88 return player_score > opponent_score;
95 char opponent_symbol = (player_symbol ==
'X') ?
'O' :
'X';
97 int player_score = count_three_in_row(player_symbol);
98 int opponent_score = count_three_in_row(opponent_symbol);
100 return player_score < opponent_score;
104 if (
n_moves < 24)
return false;
107 char opponent_symbol = (player_symbol ==
'X') ?
'O' :
'X';
109 int player_score = count_three_in_row(player_symbol);
110 int opponent_score = count_three_in_row(opponent_symbol);
112 return player_score == opponent_score;
143 <<
"), enter your move (row and column 0-4): ";
150 cout << player->
get_name() <<
" chooses position (" << x <<
", " << y <<
")\n";
PlayerType
Represents the type of player in the game.
Definition BoardGame_Classes.h:24
@ HUMAN
A human player.
Definition BoardGame_Classes.h:25
@ COMPUTER
A computer-controlled player.
Definition BoardGame_Classes.h:26
int n_moves
Definition BoardGame_Classes.h:45
Board(int rows, int columns)
Definition BoardGame_Classes.h:51
vector< vector< char > > board
Definition BoardGame_Classes.h:44
Represents a single move in a board game.
Definition BoardGame_Classes.h:100
T get_symbol() const
Get the move symbol.
Definition BoardGame_Classes.h:116
int get_y() const
Get column index.
Definition BoardGame_Classes.h:113
int get_x() const
Get row index.
Definition BoardGame_Classes.h:110
Base template for all players (human or AI).
Definition BoardGame_Classes.h:126
char symbol
Definition BoardGame_Classes.h:130
PlayerType get_type() const
Get player type (e.g., 'H' or 'C').
Definition BoardGame_Classes.h:147
Player(string n, char s, PlayerType t)
Definition BoardGame_Classes.h:137
string get_name() const
Get the player's name.
Definition BoardGame_Classes.h:144
string name
Definition BoardGame_Classes.h:128
T get_symbol() const
Get the player's symbol.
Definition BoardGame_Classes.h:150
bool update_board(Move< char > *move) override
Update the board with a new move.
Definition TicTacToe5x5.h:59
bool is_draw(Player< char > *player) override
Check if the game ended in a draw.
Definition TicTacToe5x5.h:103
TicTacToe5x5_Board()
Definition TicTacToe5x5.h:51
bool is_win(Player< char > *player) override
Check if a player has won.
Definition TicTacToe5x5.h:79
bool game_is_over(Player< char > *player) override
Check if the game is over.
Definition TicTacToe5x5.h:115
bool is_lose(Player< char > *player) override
Check if a player has lost.
Definition TicTacToe5x5.h:91
TicTacToe5x5_Player(string name, char symbol)
Definition TicTacToe5x5.h:123
TicTacToe5x5_RandomPlayer(char symbol)
Definition TicTacToe5x5.h:129
TicTacToe5x5_UI()
Definition TicTacToe5x5.h:137
Move< char > * get_move(Player< char > *player) override
Ask the user (or AI) to make a move.
Definition TicTacToe5x5.h:139
UI(string message, int cell_display_width)
Definition BoardGame_Classes.h:196