1#ifndef INFINITYTICTACTOE_H
2#define INFINITYTICTACTOE_H
14 queue<pair<int, int>> move_history;
16 void remove_oldest_move() {
17 if (move_history.empty())
return;
19 auto oldest = move_history.front();
21 board[oldest.first][oldest.second] =
' ';
27 for (
int i = 0; i < 3; i++) {
28 for (
int j = 0; j < 3; j++) {
35 int x = move->
get_x();
36 int y = move->
get_y();
39 if (x < 0 || x >= 3 || y < 0 || y >= 3) {
40 cout <<
"Invalid position! Use 0-2.\n";
44 if (
board[x][y] !=
' ') {
45 cout <<
"Cell already occupied!\n";
50 move_history.push({ x, y });
65 for (
int i = 0; i < 3; i++) {
66 if (
board[i][0] == symbol &&
board[i][1] == symbol &&
board[i][2] == symbol)
71 for (
int j = 0; j < 3; j++) {
72 if (
board[0][j] == symbol &&
board[1][j] == symbol &&
board[2][j] == symbol)
77 if (
board[0][0] == symbol &&
board[1][1] == symbol &&
board[2][2] == symbol)
79 if (
board[0][2] == symbol &&
board[1][1] == symbol &&
board[2][0] == symbol)
122 <<
"), enter your move (row and column 0-2): ";
129 cout << player->
get_name() <<
" chooses position (" << x <<
", " << y <<
")\n";
PlayerType
Represents the type of player in the game.
Definition BoardGame_Classes.h:24
@ HUMAN
A human player.
Definition BoardGame_Classes.h:25
@ COMPUTER
A computer-controlled player.
Definition BoardGame_Classes.h:26
int n_moves
Definition BoardGame_Classes.h:45
Board(int rows, int columns)
Definition BoardGame_Classes.h:51
vector< vector< char > > board
Definition BoardGame_Classes.h:44
InfinityTicTacToe_Player(string name, char symbol)
Definition InfinityTicTacToe.h:102
InfinityTicTacToe_RandomPlayer(char symbol)
Definition InfinityTicTacToe.h:108
Move< char > * get_move(Player< char > *player) override
Ask the user (or AI) to make a move.
Definition InfinityTicTacToe.h:118
InfinityTicTacToe_UI()
Definition InfinityTicTacToe.h:116
bool update_board(Move< char > *move) override
Update the board with a new move.
Definition InfinityTicTacToe.h:34
bool game_is_over(Player< char > *player) override
Check if the game is over.
Definition InfinityTicTacToe.h:94
bool is_draw(Player< char > *player) override
Check if the game ended in a draw.
Definition InfinityTicTacToe.h:89
bool is_win(Player< char > *player) override
Check if a player has won.
Definition InfinityTicTacToe.h:61
InfinityTicTacToeBoard()
Definition InfinityTicTacToe.h:26
bool is_lose(Player< char > *player) override
Check if a player has lost.
Definition InfinityTicTacToe.h:85
Represents a single move in a board game.
Definition BoardGame_Classes.h:100
T get_symbol() const
Get the move symbol.
Definition BoardGame_Classes.h:116
int get_y() const
Get column index.
Definition BoardGame_Classes.h:113
int get_x() const
Get row index.
Definition BoardGame_Classes.h:110
Base template for all players (human or AI).
Definition BoardGame_Classes.h:126
char symbol
Definition BoardGame_Classes.h:130
PlayerType get_type() const
Get player type (e.g., 'H' or 'C').
Definition BoardGame_Classes.h:147
Player(string n, char s, PlayerType t)
Definition BoardGame_Classes.h:137
string get_name() const
Get the player's name.
Definition BoardGame_Classes.h:144
string name
Definition BoardGame_Classes.h:128
T get_symbol() const
Get the player's symbol.
Definition BoardGame_Classes.h:150
UI(string message, int cell_display_width)
Definition BoardGame_Classes.h:196