1#ifndef DIAMONDTICTACTOE_H
2#define DIAMONDTICTACTOE_H
13 bool is_valid_position(
int x,
int y) {
16 int distance = abs(x - center) + abs(y - center);
17 return (distance <= 2);
20 bool check_three_in_row(
char symbol) {
23 for (
int i = 0; i < 5; i++) {
24 for (
int j = 0; j < 3; j++) {
25 if (
board[i][j] == symbol &&
board[i][j + 1] == symbol &&
board[i][j + 2] == symbol)
32 bool check_four_in_row(
char symbol) {
34 for (
int i = 0; i < 5; i++) {
35 for (
int j = 0; j < 2; j++) {
36 if (
board[i][j] == symbol &&
board[i][j + 1] == symbol &&
37 board[i][j + 2] == symbol &&
board[i][j + 3] == symbol)
46 for (
int i = 0; i < 5; i++) {
47 for (
int j = 0; j < 5; j++) {
48 if (is_valid_position(i, j)) {
59 int x = move->
get_x();
60 int y = move->
get_y();
63 if (!is_valid_position(x, y)) {
64 cout <<
"Invalid position! Not in diamond shape.\n";
68 if (
board[x][y] !=
' ') {
69 cout <<
"Cell already occupied!\n";
80 return check_three_in_row(symbol) && check_four_in_row(symbol);
92 for (
int i = 0; i < 5; i++) {
93 for (
int j = 0; j < 5; j++) {
94 if (
board[i][j] !=
'#') {
96 if (
board[i][j] !=
' ') {
103 return (filled_cells == valid_cells && !
is_win(player));
134 <<
"), enter your move (row and column 0-4, in diamond shape): ";
143 }
while ((abs(x - 2) + abs(y - 2)) > 2);
145 cout << player->
get_name() <<
" chooses position (" << x <<
", " << y <<
")\n";
PlayerType
Represents the type of player in the game.
Definition BoardGame_Classes.h:24
@ HUMAN
A human player.
Definition BoardGame_Classes.h:25
@ COMPUTER
A computer-controlled player.
Definition BoardGame_Classes.h:26
int n_moves
Definition BoardGame_Classes.h:45
Board(int rows, int columns)
Definition BoardGame_Classes.h:51
vector< vector< char > > board
Definition BoardGame_Classes.h:44
DiamondTicTacToe_Player(string name, char symbol)
Definition DiamondTicTacToe.h:114
DiamondTicTacToe_RandomPlayer(char symbol)
Definition DiamondTicTacToe.h:120
DiamondTicTacToe_UI()
Definition DiamondTicTacToe.h:128
Move< char > * get_move(Player< char > *player) override
Ask the user (or AI) to make a move.
Definition DiamondTicTacToe.h:130
bool is_win(Player< char > *player) override
Check if a player has won.
Definition DiamondTicTacToe.h:78
bool game_is_over(Player< char > *player) override
Check if the game is over.
Definition DiamondTicTacToe.h:106
DiamondTicTacToeBoard()
Definition DiamondTicTacToe.h:45
bool update_board(Move< char > *move) override
Update the board with a new move.
Definition DiamondTicTacToe.h:58
bool is_draw(Player< char > *player) override
Check if the game ended in a draw.
Definition DiamondTicTacToe.h:87
bool is_lose(Player< char > *player) override
Check if a player has lost.
Definition DiamondTicTacToe.h:83
Represents a single move in a board game.
Definition BoardGame_Classes.h:100
T get_symbol() const
Get the move symbol.
Definition BoardGame_Classes.h:116
int get_y() const
Get column index.
Definition BoardGame_Classes.h:113
int get_x() const
Get row index.
Definition BoardGame_Classes.h:110
Base template for all players (human or AI).
Definition BoardGame_Classes.h:126
char symbol
Definition BoardGame_Classes.h:130
PlayerType get_type() const
Get player type (e.g., 'H' or 'C').
Definition BoardGame_Classes.h:147
Player(string n, char s, PlayerType t)
Definition BoardGame_Classes.h:137
string get_name() const
Get the player's name.
Definition BoardGame_Classes.h:144
string name
Definition BoardGame_Classes.h:128
T get_symbol() const
Get the player's symbol.
Definition BoardGame_Classes.h:150
UI(string message, int cell_display_width)
Definition BoardGame_Classes.h:196